#include <retro.h>
#include "player.h"
#include "player.font.h"

using namespace Retro::Player::Graphic;

Font::Font()
{
  mFont  = NULL;
}

VOID Font::init(Display::DisplayDevice* iDevice)
{
}

VOID Font::uninit(Display::DisplayDevice* iDevice)
{
  iDevice->getBuffer().remove(mFont);
  mFont = NULL;
}
